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Visualization Tool

A digital sketching tool to enable interdisciplinary creatives to share and visualize ideas

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RESEARCH PROCESS

 
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40+ articles and blogs

 
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6+ interviews

 
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Gesture analysis

 

Secondary source research in the disciplines of industrial design, design engineering, design management, human computer interaction and design studies

Interviews with professional designers working in various roles - consulting, tool manufacturing companies and a hardware technology company.

Task analysis of 10 students across different disciplines performing gestural and verbal descriptions of visuals/objects.

 
 
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“Visualizing ideas with people from different disciplines in a collaborative setting can be challenging!”

- Concept Designer, Power tool manufacturing company

 
 

SPECIFIC CHALLENGES RECOGNIZED

 
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Reaching a shared understanding of potential concepts can be challenging

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Derived criteria: 3D visualization to support clear communication

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More skilled collaborators may tend to dominate the visualization activity

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Derived criteria: Support for varying approaches and a quick learning curve

 
 
 
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Collaborators wish to be able to iterate and make quick changes to prototypes

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Derived criteria: Support for easy manipulations and changes

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Visualizations of high fidelity can cause attachment to concepts at early stages

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Derived criteria: Support for loose visualization and varying levels of fidelity

 
 

CURRENT AND EMERGING TECHNOLOGY REVIEW

 
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2D digital and analog sketching

Difficult learning curve

No visualization in 3D

 
 
 
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CAD software

Difficult learning curve

No support for 'loose visualization'

Time taking to produce

 
 
 
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VR and AR based tools

Face to face interaction and other activities can be hindered

Expensive to procure for multiple users

 
 

TECHNOLOGY REQUIREMENTS

 
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allowing other collaborative tasks

 
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digital

 
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economical

 

such as face to face communication and analog note taking

to integrate with modern workflows and allow for easy integration into manufacturing stages

to allow for high accessibility and adoption of the solution, hence utilizing either existing hardware or adding minimum hardware

 

CONCEPTUALIZATION AND PROTOTYPING

 
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Uploaded by Raunak Mahtani on 2019-09-29.

Selected concepts were prototyped as video animations

This was used to collect feedback was collected from multiple professional designers from a 3rd person point of view to get a sense of which concepts could add most value.

 
 

FEEDBACK COLLECTION

 
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ASSISTING DEPTH PERCEPTION

 

To tackle challenges associated with depth perception while using the chosen concept - to enable users to better map 3D hand movements onto a 2D display - multiple tools and strategies were ideated and researched. Two of the most promising strategies were prototyped as interactions on Unity using a Leap Motion controller. Based on user feedback, one strategy was incorporated into the final concept.

 
 
 
 

GESTURE + VERBAL ANALYSIS OF DIFFERENT COLLABORATORS

 

To understand the tendencies and preferences of collaborators from different disciplines during a visualization activity, 10 students across the disciplines of design, engineering, fine art, management and marketing were asked to do a visualization activity. They were asked to describe images of different 3 dimensional forms and rudimentary shapes using gestures and words. Insights from a video analysis of this activity were used to inform specific features of the final concept.

 
 
 
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Uploaded by Raunak Mahtani on 2019-10-12.

 
 
 

Level of detail

Some sought to achieve basic outlines of shapes, whereas others went into more details of features. This prompted features in the solution which allow collaborators to create general suggestions which can be detailed and elaborated by another collaborator.

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Approach used to create shapes

In some cases, defining splines were made before creating surfaces, and in other cases, volumes were created directly. One student also used a shadow-puppet like approach to create the shape by forming his hand.

 
 
 

Common gestures and verbal descriptors

Some gestures that were common were modified to be used as actions in the solution. Phrases that were used to describe actions suggested the kinds of operations the tools should afford. Existing objects were often used as visual references which prompted a reference board feature in the tool.

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FINAL CONCEPT

 

Uploaded by Raunak Mahtani on 2019-10-13.

 
 

ADVANTAGES AND FEATURES

 
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Convenient 3D visualization without hindering face to face communication and other physical tasks like note taking

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Convenient creation and manipulation of rudimentary shapes

 
 
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Utilization of gestures and actions natural to collaborators

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AI based reference board for open source images and CAD files

 
 
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Commenting modes

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Disappearing trace mode to allow collaborators to make visual suggestions